Tekken 8 - General Information

This post contains a brief overview of file prefixes, file name dictionary and character file name initials and other information about Tekken 8.

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Submitted at July 28, 2023 Updated at February 17, 2024
Tekken 8 - General Information
Tekken 8 - General Information

    General Information

    As of July 28th, 2023, Tekken 8 CNT uses Unreal Engine 5.1.1 As of October 10th, 2023, Tekken 8 CBT uses Unreal Engine 5.2.1

    Important Paths

    • Stages: Content\Stages
    • Character Meshes: Content\Character\Item\model\unique
    • Sounds: Content\WwiseAudio\Media

    Asset Prefixes

    • SK – Skeleton Mesh
    • SKT – Skeleton
    • SM – Static Mesh
    • SKB - Skeleton Binary
    • PRB - Proportion Binary
    • BP – Blueprint
    • M – MasterShader
    • MI – MaterialInstance
    • BI - BaseItem
    • BCI - BaseCharacterItem
    • CS – CustomizeSet
    • CI – CustomizeItem
    • ECI - EffectCharacterItem
    • OSD - Item Offset Slot Data
    • CL - CatwalkClothCollisionAsset
    • T – Texture
    • MT - Mana (Component) Texture
    • RT - Render Target
    • DA - Data Asset
    • FC - Float Curve
    • SKCS - SubColorKeySet

    Character Texture Subfixes

    • C - (Base) Color
    • add_C - Detail (Base) Color
    • ID - Material ID / Mask
    • N - Normal
    • OBD - Opacity (R), B? (G), Dirt Mask (B)
    • RMA - Roughness (R), Metallic (G), AO (B)
    • add_RMA - Detail Roughness (R), Metallic (G), AO (B)
    • TSE - T? (R), Specular (G), Emissive (B)
    • PC - Patterns / Decals
    • ADI - Alpha (R), Depth (G), I? (B)

    Stage Texture Subfixes

    • C - (Base) Color
    • N - Normal
    • U - United / MRA - Metallic (R), Roughness (G), AO (B)
    • E - Emissive

    Common Item Abbreviatons

    • ACC - Accessory
    • BDF - Full Body
    • BDU - Upper Body
    • BTM - Lower Body
    • EX? - Extra
    • FAC - Face
    • FAH - Facial Hair
    • GLA - Glasses
    • HAR - Hair
    • HED - Head
    • HEF - Full Head
    • SHO - Shoes

    Character IDs

    • 00 = Paul
    • 01 = Marshall Law
    • 02 = King
    • 03 = Yoshimitsu
    • 04 = Howarang
    • 05 = Xiaoyu
    • 06 = Jin
    • 07 = Bryan
    • 08 = Kazuya
    • 09 = Steve
    • 10 = Jack-8
    • 11 = Asuka
    • 12 = Devil Jin
    • 13 = Feng
    • 14 = Lili
    • 15 = Dragunov
    • 16 = Leo
    • 17 = Lars
    • 18 = Alisa
    • 19 = Claudio
    • 20 = Shaheen
    • 21 = Nina
    • 22 = Lee
    • 23 = Kuma
    • 24 = Panda
    • 25 = Zafina
    • 26 = Leeroy
    • 27 = Jun
    • 28 = Reina
    • 29 = Azucena
    • 30 = Victor
    • 31 = Raven
    • 32 = Azazel
    • 116 = Practice Dummy
    • 117 = Angel Jin
    • 118 = True Devil Kazuya
    • 119 = Jack-7
    • 120 = Soldier

    Character Abbreviatons

    • AML - Jun
    • ANT - Jin
    • BBN - Raven
    • BSN - Steve
    • CAT - Azucena
    • CCN - Jack-8
    • CHT - Bryan
    • CML - Yoshimitsu
    • CRW - Zafina
    • CTR - Claudio
    • DEK - Practice Dummy
    • DER - Asuka
    • GHP - Leo
    • GOT - Azazel
    • GRF - Paul
    • GRL - Kazuya
    • HMS - Lili
    • HRS - Shaheen
    • JLY - Leroy
    • KAL - Nina
    • KLW - Feng
    • KMD - Dragunov
    • LON - Victor
    • LZD - Lars
    • MNT - Alisa
    • PGN - King
    • PIG - Law
    • RAT - Xiayou
    • RBT - Kuma
    • SNK - Hwoarang
    • SWL - Devil Jin
    • TTR - Panda
    • WLF - Lee
    • XXA - Angel Jin
    • XXB - True Devil Kazuya
    • ZBR - Reina

    Stage IDs

    • ST01_Arena - Arna
    • ST02_NeoCity - Urban Square
    • ST03_IslandA - Yakushima
    • STG04_Colosseum - Colosseum
    • ST05_Hangar - Rebel Hangar
    • ST07_FinalBattle - Fallen Destiny
    • ST08_Grassland - Battle field in chapter 10 of the story mode
    • ST09_SpiritWorld - Descent Into Subconscious
    • ST10_Mountains - Sanctum
    • ST11_VolcanicBomb - Into The Stratosphere
    • ST12_InTheMist - Ortiz Farm
    • ST13_River - Celebration On The Seine
    • ST14_Garden - Secluded Training Ground
    • ST15_Penthouse - Elegant Palace
    • ST16_WarZone - Midnight Siege
    • ST90_BeachSide - Tekken Ball Beach
    • STG99_AssetCheck - Developer Stage