Tekken 8 - General Information
This post contains a brief overview of file prefixes, file name dictionary and character file name initials and other information about Tekken 8.
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Submitted at July 28, 2023
Updated at February 17, 2024
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General Information
As of July 28th, 2023, Tekken 8 CNT uses Unreal Engine 5.1.1 As of October 10th, 2023, Tekken 8 CBT uses Unreal Engine 5.2.1
Important Paths
- Stages: Content\Stages
- Character Meshes: Content\Character\Item\model\unique
- Sounds: Content\WwiseAudio\Media
Asset Prefixes
- SK – Skeleton Mesh
- SKT – Skeleton
- SM – Static Mesh
- SKB - Skeleton Binary
- PRB - Proportion Binary
- BP – Blueprint
- M – MasterShader
- MI – MaterialInstance
- BI - BaseItem
- BCI - BaseCharacterItem
- CS – CustomizeSet
- CI – CustomizeItem
- ECI - EffectCharacterItem
- OSD - Item Offset Slot Data
- CL - CatwalkClothCollisionAsset
- T – Texture
- MT - Mana (Component) Texture
- RT - Render Target
- DA - Data Asset
- FC - Float Curve
- SKCS - SubColorKeySet
Character Texture Subfixes
- C - (Base) Color
- add_C - Detail (Base) Color
- ID - Material ID / Mask
- N - Normal
- OBD - Opacity (R), B? (G), Dirt Mask (B)
- RMA - Roughness (R), Metallic (G), AO (B)
- add_RMA - Detail Roughness (R), Metallic (G), AO (B)
- TSE - T? (R), Specular (G), Emissive (B)
- PC - Patterns / Decals
- ADI - Alpha (R), Depth (G), I? (B)
Stage Texture Subfixes
- C - (Base) Color
- N - Normal
- U - United / MRA - Metallic (R), Roughness (G), AO (B)
- E - Emissive
Common Item Abbreviatons
- ACC - Accessory
- BDF - Full Body
- BDU - Upper Body
- BTM - Lower Body
- EX? - Extra
- FAC - Face
- FAH - Facial Hair
- GLA - Glasses
- HAR - Hair
- HED - Head
- HEF - Full Head
- SHO - Shoes
Character IDs
- 00 = Paul
- 01 = Marshall Law
- 02 = King
- 03 = Yoshimitsu
- 04 = Howarang
- 05 = Xiaoyu
- 06 = Jin
- 07 = Bryan
- 08 = Kazuya
- 09 = Steve
- 10 = Jack-8
- 11 = Asuka
- 12 = Devil Jin
- 13 = Feng
- 14 = Lili
- 15 = Dragunov
- 16 = Leo
- 17 = Lars
- 18 = Alisa
- 19 = Claudio
- 20 = Shaheen
- 21 = Nina
- 22 = Lee
- 23 = Kuma
- 24 = Panda
- 25 = Zafina
- 26 = Leeroy
- 27 = Jun
- 28 = Reina
- 29 = Azucena
- 30 = Victor
- 31 = Raven
- 32 = Azazel
- 116 = Practice Dummy
- 117 = Angel Jin
- 118 = True Devil Kazuya
- 119 = Jack-7
- 120 = Soldier
Character Abbreviatons
- AML - Jun
- ANT - Jin
- BBN - Raven
- BSN - Steve
- CAT - Azucena
- CCN - Jack-8
- CHT - Bryan
- CML - Yoshimitsu
- CRW - Zafina
- CTR - Claudio
- DEK - Practice Dummy
- DER - Asuka
- GHP - Leo
- GOT - Azazel
- GRF - Paul
- GRL - Kazuya
- HMS - Lili
- HRS - Shaheen
- JLY - Leroy
- KAL - Nina
- KLW - Feng
- KMD - Dragunov
- LON - Victor
- LZD - Lars
- MNT - Alisa
- PGN - King
- PIG - Law
- RAT - Xiayou
- RBT - Kuma
- SNK - Hwoarang
- SWL - Devil Jin
- TTR - Panda
- WLF - Lee
- XXA - Angel Jin
- XXB - True Devil Kazuya
- ZBR - Reina
Stage IDs
- ST01_Arena - Arna
- ST02_NeoCity - Urban Square
- ST03_IslandA - Yakushima
- STG04_Colosseum - Colosseum
- ST05_Hangar - Rebel Hangar
- ST07_FinalBattle - Fallen Destiny
- ST08_Grassland - Battle field in chapter 10 of the story mode
- ST09_SpiritWorld - Descent Into Subconscious
- ST10_Mountains - Sanctum
- ST11_VolcanicBomb - Into The Stratosphere
- ST12_InTheMist - Ortiz Farm
- ST13_River - Celebration On The Seine
- ST14_Garden - Secluded Training Ground
- ST15_Penthouse - Elegant Palace
- ST16_WarZone - Midnight Siege
- ST90_BeachSide - Tekken Ball Beach
- STG99_AssetCheck - Developer Stage