Tekken 8 CNT - General Information
This post contains a brief overview of file prefixes, file name dictionary and character file name initials and other information about Tekken 8.

By
ContentBot
Submitted at July 28, 2023
Updated at August 3, 2023

General Information
As of July 28th, 2023, Tekken 8 CNT uses Unreal Engine 5.1.1
Asset Prefixes
- SK – Skeleton Mesh
- SKT – Skeleton
- SM – Static Mesh
- BP – Blueprint
- M – MasterShader
- MI – MaterialInstance
- BI - BaseItem
- BCI - BaseCharacterItem
- CS – CustomizeSet
- CI – CustomizeItem
- CL - CatwalkClothCollisionAsset
- T – Texture
Character IDs
- 0 = Paul
- 1 = Marshall Law
- 2 = King
- 4 = Howarang
- 5 = Xiaoyu
- 6 = Jin
- 7 = Bryan
- 8 = Kazuya
- 11 = Asuka
- 10 = Jack-8
- 14 = Lili
- 17 = Lars
- 19 = Claudio
- 21 = Nina
- 26 = Leeroy
- 27 = Jun
Character Names
- AML - Jun
- ANT - Jin
- CCN - Jack-8
- CHT - Bryan
- CTR - Claudio
- DEK - Practice Dummy
- DER - Asuka
- GRF - Paul
- GRL - Kazuya
- HMS - Lili
- JLY - Leroy
- KAL - Nina
- LZD - Lars
- PGN - King
- PIG - Law
- RAT - Xiayou
- SNK - Hwoarang
Stage IDs
- ST01_Arena
- ST02_NeoCity
- ST03_IslandA
- ST05_Hangar
- ST10_Mountains