Tekken 8 CNT - General Information

This post contains a brief overview of file prefixes, file name dictionary and character file name initials and other information about Tekken 8.

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Submitted at July 28, 2023 Updated at August 3, 2023
Tekken 8 CNT - General Information
Tekken 8 CNT - General Information

General Information

As of July 28th, 2023, Tekken 8 CNT uses Unreal Engine 5.1.1

Asset Prefixes

  • SK – Skeleton Mesh
  • SKT – Skeleton
  • SM – Static Mesh
  • BP – Blueprint
  • M – MasterShader
  • MI – MaterialInstance
  • BI - BaseItem
  • BCI - BaseCharacterItem
  • CS – CustomizeSet
  • CI – CustomizeItem
  • CL - CatwalkClothCollisionAsset
  • T – Texture

Character IDs

  • 0 = Paul
  • 1 = Marshall Law
  • 2 = King
  • 4 = Howarang
  • 5 = Xiaoyu
  • 6 = Jin
  • 7 = Bryan
  • 8 = Kazuya
  • 11 = Asuka
  • 10 = Jack-8
  • 14 = Lili
  • 17 = Lars
  • 19 = Claudio
  • 21 = Nina
  • 26 = Leeroy
  • 27 = Jun

Character Names

  • AML - Jun
  • ANT - Jin
  • CCN - Jack-8
  • CHT - Bryan
  • CTR - Claudio
  • DEK - Practice Dummy
  • DER - Asuka
  • GRF - Paul
  • GRL - Kazuya
  • HMS - Lili
  • JLY - Leroy
  • KAL - Nina
  • LZD - Lars
  • PGN - King
  • PIG - Law
  • RAT - Xiayou
  • SNK - Hwoarang

Stage IDs

  • ST01_Arena
  • ST02_NeoCity
  • ST03_IslandA
  • ST05_Hangar
  • ST10_Mountains