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Note: All personal changes done to Heihachi are notified by [Personal Change]
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How to install:
-Open Kilo's Moveset Extractor
-Just extract Heihachi from T7 using Kilo's tool IF you haven't before
-Replace the t7_HEIHACHI.json file in "..\TekkenMovesetExtractor\extracted_chars\t7_HEIHACHI" folder
-Import Heihachi
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What does he get?
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1- Last hit of 1,1,2:
	-18 on block (previously was -17)
	Damage increases (12 -> 21)
	Hit reaction changes
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2- Last hit of 1,2,2:
	-9 on block (previously was -12)
	Damage increases (12 -> 21)
	Hit reaction changes
	Screws airborne opponent
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3- neutral 4:
	-10 on block (previously was -9)
	Screws standing opponent
	Screws airborne opponent
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4- b+4:
	Increases on pushback on standing opponent (on hit)
	Visuals change (more violent camera shake)
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5- Last hit of 3,4:
	Hit reaction changes (crumple stun on NH instead of CH)
	Damage increases (20 -> 21)
	-11 on block (previously was -14)
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6- Twin Pistons available (d/f+1 > 1+2)
	i13 launcher
	10, 15 damage
	-27 on block
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7- Delayed Wind God Fist:
	Holding d/f during a Crouch Dash and then pressing 2 will perform his T4 delayed
	WGF which acts like an EWGF.
	Damage increases (20 to 23)
	Hit reaction on block changes to that of EWGF
	Move slows down by 75% in the middle
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8- Battering Ram (d+2+3):
	Exclusive to only AI version of Heihachi during TB and Chapter 8 of Story mode.
	Power crush that absorbs lows and throws too
	Move speed increases
	Opponent launches if not in jumping state
	Automatically followed by S1 OTGF (-9 on block, 30 dmg)
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9- Armoured Raijin Stance available (3+4):
	Exclusive to only AI version of Heihachi during TB and Chapter 8 of Story mode.
	Has no input so assigned to 3+4
	Power crush that absorbs lows and throws too
	Automatically followed by S1 OTGF (-9 on block, 30 dmg)
	Entire sequence is power crush until OTGF comes out
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10- Upto 6 kicks in Spinning Demon/Hellsweep:
	Exclusive to only AI version of Heihachi during Treasure Battle special match
	First kick -14 on block (previously was -23)
	All other kicks -16 on block (previously were -10)
	Kicks do not launch the opponent on hit
	Kicks do not get staggered on block
	Neutral 4 and 1 followups available for all kicks [Personal Change. Usually only after 3rd kick followups are available]
	Note that 4 and 1 follow for first two kicks still retain normal properties. (I could have removed block stun on them but chose not to)
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11- Heihachi has Two Rage arts: [Personal Change]
	To retain both of his rage arts, d+1+2 button is assigned Ultimate Rage Art while RA button keeps his old Rage Art.
	Available to player during Story mode and CPU during TB special match.
	If the opponent is Kazuya, Heihachi does the rage art from Story mode, otherwise from Treasure Battle. Damage adjusted [Personal Change]
	If practice mode, HUD re-appears automatically after Ultimate RA
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12- Ideal stance has "Auger" (taunt move) Electric visual effects [Personal Change]
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13- Boss intro/outro plays
	Intro is always "You think you are tougher than me?"
	Outro is always "You're not as tough as you talk"
	Matches TB special match counterpart
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14- Guess what? Spank throw is back :p (input: d/f+2+3)
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Please Enjoy! ^_^
Kilo deserves a hug for the magnificent Moveset Extractor Tool.
Personal thanks to Koenji.