0,Always true
1,Practice mode move demo
2,Attack to Throw
3,Throw Hits Forward (Standing)
4,Throw Hits Backward (Standing)
5,Throw Hits Left Side (Standing)
6,Throw Hits Right Side (Standing)
7,Throw Hits Forward (Crouching)
8,Throw Hits Backward (Crouching)
9,Throw Hits Left Side (Crouching)
10,Throw Hits Right Side (Crouching)
11,Throw Hits Forward (Face Up)
12,Throw Hits Backward (Face Up)
13,Throw Hits Left Side (Face Up)
14,Throw Hits Right Side (Face Up)
15,Throw Hits Forward (Face Down)
16,Throw Hits Backward (Face Down)
17,Throw Hits Left Side (Face Down)
18,Throw Hits Right Side (Face Down)
23,Attack to Throw (Forward)
24,Attack to Throw (Backward)
25,Attack to Throw (Left Side)
26,Attack to Throw (Right Side)
27,Airborne Throw Hit (Forward)
28,Airborne Throw Hit (Backward)
29,Airborne Throw Hit (Left Side)
30,Airborne Throw Hit (Right Side)
35,Opponent distance <= param
36,Opponent distance >= param
43,On Hit
44,On Hit
47,On block
48,On whiff
49,On hit/block
51,On hit
61,Check opponent VULN
66,Opponent Standing
67,Opponent Crouching
68,Incoming high attack
69,Incoming mid attack
70,Incoming low attack
71,Incoming high/mid attack
72,Backturned
73,Not Backturned
92,Opponent facing Forward
93,Opponent facing Left
94,Opponent facing Right
95,Opponent facing Back
96,Opponent facing Forward
97,Opponent facing Left
98,Opponent facing Right
99,Opponent facing Back
100,Enemy within 1792 units & last active frame not reached & attack is high
101,Enemy first active frame - curr frame < X
102,Enemy first active frame - curr frame >= X
103,Enemy first active frame - curr frame = X
104,Enemy last active frame - curr frame < X
105,Enemy last active frame - curr frame >= X
106,Enemy last active frame - curr frame = X
110,Enemy move frame >= X
111,Enemy move frame < X
112,Enemy move frame == X
113,Enemy move frame >= X
114,Enemy move frame >= X
126,Opponent downed
127,Opponent on their feet
130,Counterhit
131,Pressed ONLY LP (1)
132,Pressed ONLY RP (2)
133,Pressed ONLY LP+RP (1+2)
135,On death
137,Opponent HP < 50%
138,Player HP >= param
139,Player HP < param
140,Opponent HP >= param
141,Opponent HP > param
142,Player HP %age >= param
143,Player HP %age < param
144,Opponent HP <= param
145,Player HP <= param
146,Standing on left side
147,Standing on right side
148,On ground (right side)
149,On ground (left side)
155,If Ki Charged
157,Player is in rage
176,Geese in Max-Mode
182,Near Wall
216,Something wallsplat related
217,Player character ID
218,Player NOT character ID
219,Opponent character ID
220,Opponent NOT character ID
221,Player character ID
222,Player NOT Character ID
223,Opponent character ID
224,Opponent NOT character ID
225,Character Controller
253,Bryan taunt value >= param
255,Value (prop 0x807c) >= param
256,Bryan taunted
273,prop 0x80c8 >= param
274,prop 0x80cb >= param
284,_ 
285,prop 0x810c >= param
308,Chloe Points <= param
310,prop 0x80c8 <= param
311,prop 0x80cb <= param
321,player flag <= param
322,prop 0x810c <= param
323,prop 0x80ed <= param
329,Check value (prop 0x807c)
344,Kazuya Devil Form
345,Chloe points == param
346,Check value (prop 0x80c5)
347,Check value (prop 0x80c8)
348,Check value (prop 0x80cb)
351,Claudio Starburst
352,Check value (prop 0x80a6)
353,Check value (prop 0x80a9)
359,_ 
361,Check value (prop 0x80ed)
532,Player speed >= param
533,Player speed <= param
534,Player speed == param
552,Random number generator (uniform)
553,Random number generator (weighted)
556,Arcade Battle
558,Story Battle
559,Story Battle Number
560,Customization seq#
563,Gamemode
564,Gamemode(?)
566,Outro Related(?)
569,Intro(?)
570,Outro Related(?)
573,Check Stage ID
579,Player check (P1/P2)
583,Character is male
584,Character is female
607,Opponent is Airborne
608,Opponent is Not Airborne
609,Has item
614,Juggle
615,Screw available
629,Meter >= param
634,Treasure Battle Special Match
636,Assist button pressed
637,Check Match Point
639,Parry Zoom
641,Once per match (Leroy Cane)
643,is Kuni mask On?
765,Arcade Cutscene
785,Projectile on-hit
786,Projectile on-block
807,prop 0x8414 >= param
808,prop 0x8414 <= param
809,Check value (prop 0x8414)
811,Basic combo enabled
813,Parry high
814,Parry mid
815,Parry low
816,Parry high and mid
817,Parry group
830,Attack absorption (Power Crush)
842,Parry high
843,Parry mid
844,Parry low
845,Parry high and mid
846,Parry group
859,Parry high (special)
860,Parry mid (special)
861,Parry low (special)
862,Parry high and mid (special)
863,Parry high
864,Parry mid
865,Parry low
866,Parry high and mid
871,Parry high
872,Parry mid
873,Parry low
874,Parry high and mid
881,Requirements end
