[DRAGUNOV]
Changes;

1. SS2,3:1+2;
+ Changed the second hit's attack throw from a CH trigger to On Hit (1+2).
- Damage changes: First hit (16 > 15), Second hit (17 > 15), Throw (20 > 15). Overall (53 > 45).

2. d/f+3;
+ Increased range for Attack Throw from Range (1.3 to 1.9).
- Reduced damage from 16 to 15.

3. d/f+3+4;
+ Power Crush!
+ Changed behavior on Counter Hit.
- Changed frame advantage on block from -7 to -11.

4. d+1+3_2+4;
+ Changed frames from 13(14) to 12(13).
+ Changed the animation to King's animation, meaning increased range.

5. 4,3;
! Changed input from 4,3 to 4,d+3.
+ Increased delay window for second hit.
- Changed frame disadvantage on block from -12 to -13.

6. b+3;
+ Changed opponent's behavior on CH.
+ Increased pushback on block.
- Changed frame advantage on block from -9 to -10.

7. qcf+3;
+ Changed opponent's behavior on normal hit.
+ Changed frame advantage on Normal hit from -6 to -2.

8. WS! 1,3;
+ Changed frame advantage on block from -15 to -13.
- Changed opponent's behavior on hit.

9. d/f+1+2;
+ Increased active parry window from (5~15) to (2~20).
- Increased recovery frames from 25 to 30.

10. b+1+3_2+4;
+ Changed reversal start-up from (3~8) to (2~10).
- Increased recovery frames by 3.

New;

1. f+3+4; Roll
A quick forward roll with a tackle follow-up (1+2).
-1a: d/f+3+4,f+3+4; Reaper Kick to Roll
-1b: SS2,f+3+4; Integral to Roll


2. 4,3; Karnov Kick
! From T5DR.

3. d+4*4,3; Heavy Separator
! From T5DR.

4. d+4*4,d+3; Heavy Separator to Karnov Heel.

5. 1+2,4; Bloodhound
! From TTT2.

6. 1+2,1+2; Bloodhound Tackle
! From TTT2.