In the fading light of a mesmerizing sunset, the european station at becomes a fighting ground. The warm hues of the sinking sun cast a golden glow towards the arena, illuminating the Victorian-inspired architecture with a captivating radiance.
The flickering lights inside the station begin to mingle with the dimming daylight, creating a mesmerizing ❤❤❤❤tail between artificial and natural illumination. The station's ornate pillars, stand as stoic witnesses to the bout that's about to commence.
Updates
Version 1.1 - Fixed Final Round match behavior bugs.
Version 1.0 - Initial Release
Features
Replaces the original Hammerhead level.
A high-Quality environment built from a kit designed for Unreal Engine 4.
The tiled floor is FULLY destructible (Don't ask me to do this ever again for a stage).
This stage features two different Lighting Scenarios; a sunset and a final round night time version.
Includes a Custom Name and Icon.
Disclaimer
This stage is performance heavy with its detailed lighting and visual effects. If any crashes occur when you load into the stage please let me know on Discord.
Credits
Bandai Namco Entertainment for TEKKEN related assets.
AboveHuman for providing me with additional meshes and Godrays.
A5tronomy for creating custom name textures, and additional adverti❤❤❤❤❤t textures.
ChampionLeake for additional adverti❤❤❤❤❤t textures.