[Moveset Mod] Re-Dragunov 2.0 [LEGACY-MIX]

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Uploaded at December 4, 2023 1,552 views 133 downloads

[Moveset Mod] Re-Dragunov 2.0 [LEGACY-MIX]


Finally got around to finishing this. I've been on hiatus for quite a bit.

So, I added moves from Tekken 5DR and Tag 2 while adjusting others (hence "Legacy Mix"). All additions and changes are presented in the video, below, and in the in-game moves list.

I added 3 Combo Challenges, while changing some Some Sample Combos. More are in progress. I plan to make a few combos to challenge the players.

Requires TKMoveset2: https://github.com/Kiloutre/TKMovesets/releases/ A tutorial by UMIN on how to get started with the program: https://youtu.be/vFaYEBqoqVQ?si=6uj-sYma8oCAseC5

Moves List (PNG): https://sta.sh/0fhldbwxpw6

Moves List (Text): ```CHANGES;

1) SS+2,3:1+2; + Changed the second hit's attack throw from a CH trigger to On Hit (1+2). - Damage changes: First hit (16 > 15), Second hit (17 > 15), Throw (20 > 15). Overall (53 > 45).

2) d/f+3; + Increased range for Attack Throw from Range (1.3 to 1.9). - Reduced damage from 16 to 15.

3) d/f+3+4; + Power Crush! + Changed behavior on Counter Hit. - Changed frame advantage on block from -7 to -11.

4) d+1+3_2+4; + Changed frames from 13(14) to 12(13). + Changed the animation to King's animation, meaning increased range.

5) 4,3; ! Changed input from 4,3 to 4,d+3. + Increased delay window for second hit. - Changed frame disadvantage on block from -12 to -13.

6) b+3; + Changed opponent's behavior on CH. + Increased pushback on block. - Changed frame advantage on block from -9 to -10.

7) qcf+3; + Changed opponent's behavior on normal hit. + Changed frame advantage on Normal hit from -6 to -2.

8) WS! 1,3; + Changed frame advantage on block from -15 to -13. - Changed opponent's behavior on hit.

9) d/f+1+2; + Increased active parry window from (5~15) to (2~20). - Increased recovery frames from 25 to 30.

10) b+1+3_2+4; + Changed reversal start-up from (3~8) to (2~10). - Increased recovery frames by 3.

New;

1) f+3+4; Roll A quick forward roll with a tackle follow-up (1+2). -1a) d/f+3+4,f+3+4; Reaper Kick to Roll -1b) SS2,f+3+4; Integral to Roll

2) 4,3; Karnov Kick ! From T5DR.

3) d+4*4,3; Heavy Separator ! From T5DR.

4) d+4*4,d+3; Heavy Separator to Karnov Heel.

5) 1+2,4; Bloodhound ! From TTT2.

6) 1+2,1+2; Bloodhound Tackle ! From TTT2.```