Play as Storymode variants of Jin
Pre-requisites
- Cheat Engine software installed
- Latest version of the game on steam
How to use
- Open the cheat table I've provided
- You will spot 4 scripts. Activate the script for the Jin variant you want. Please DO NOT activate more than 1 script at a time.
- The moveset will automatically activate for both players when a match loads
- Enjoy!
Disclaimer
- This mod cannot be used online, will cause a desync if you try it.
- Can work in private lobbies if both players have the mod active (but I'd rather you don't try it online, don't wanna be responsible of any sort of banning)
--- The Movelist ---
Nerfed version
- 1, 2, 1 removed
- d/f+2 changed to T7 version
- d+1 followup removed
- d+2 removed
- NEW STRING: d/b+4,3
- NEW STRING: CD+4, 3
- CD+4, 2 removed
- f,f+2 wing VFX removed
- NEW STRING: ws+1, 3, 2, 1, 4 > 3+4
- ws+1, 3, 2, 1, 4 > 2 removed
- Omen Stance followups removed
- ZEN 1, 2 last hit reverted to T7
- ZEN 2 reverted to T7 (HE)
- ZEN 4 changed. Has same anim as T7 f,f+4
- NEW STRING: ZEN u+1+2. Has same anim as T7 ZEN 1+2
- ZEN u+1 removed
- ZEN 3+4 reaction changed
- Rage Art changed (Unfortunately, could not be included in the mod)
- Heat Smash changed (Unfortunately, could not be included in the mod)
Mishima-ryu Jin
- All changes of nerfed Jin are carried over
- NEW STRING: 1,1,2
- NEW STRING: 1,2,2
- NEW STRING: 2,2
- NEW STRING: 1,2,3,4
- NEW STRING: 1,2,4
- NEW STRING: f+2,4
- Old d/f+1 input changed to d/f+1+2
- NEW STRING: d/f+1, 2 (can be cancelled into a dash by pressing f,f)
- NEW MOVE: b+4 (PC)
- NEW STRING: u/f+4,4,4,4 (Rising Sun)
- NEW MOVE: CD+1 (TGF)
- NEW MOVE: CD+2 (EWGF)
- NEW STRING: CD+4,4 (Spinning Demon)
- NEW STRING: b,f+2,1,2 (HE)
- NEW STRING: b,f+2,1, d/f+2
- NEW STRING: ws+1, 2
- NEW MOVE: b+1+4
- NEW MOVE: f,f+1+2 (Stonehead throw)
Kazama-ryu version
- All changes of nerfed Jin are carried over
- NEW STRING: 1, 1
- NEW MOVE: 3
- NEW MOVE: 4
- NEW MOVE: 1+2 (HE)
- NEW MOVE: 3+4
- NEW STRING: 1+4, 2, 4
- NEW STRING: 1+4, 2, d+4
- NEW MOVE: d+3+4
- NEW MOVE: f+2
- NEW STRING: d/b+4, 4, 4, 3
- NEW MOVE: ws+3
- Auto followup to ZEN 1, 2
- NEW MOVE: d/f+2+3 (throw)
- NEW MOVE: b+1+3 (Kazama-parry)
Final round version
- All changes of nerfed Jin are carried over
- NEW STRING: 1,1,2
- NEW STRING: 1,2,2
- NEW STRING: 2,2
- NEW STRING: 1,2,3,4
- NEW STRING: 1,2,4
- NEW STRING: f+2,4
- NEW MOVE: 1+2 (HE)
- NEW MOVE: 3+4
- NEW STRING: 1+4, 2, 4
- NEW STRING: 1+4, 2, d+4, 4
- NEW STRING: 1+4, 1+2
- Old d/f+1 input changed to d/f+1+2
- NEW MOVE: d/f+1 automatically cancels into a dash and then into f,f+2
- NEW MOVE: d+3+4
- NEW MOVE: f+2
- NEW STRING: d/b+4, 4, 4, 3
- NEW MOVE: ws+3
- Auto followup to ZEN 1, 2
- NEW MOVE: d/f+2+3 (throw)
- NEW MOVE: b+1+3 (Kazama-parry)
- NEW MOVE: d/b+1 (can be cancelled into CD by holding d/f)
- NEW MOVE: d/b+1 ~ d/f > 1
- NEW MOVE: d/b+1 ~ d/f > 2
- NEW MOVE: d/b+1 ~ d/f > d/f+4,4
- NEW STRING: CD+1+2
- NEW STRING: CD+4,4
- NEW STRING: CD+4,1
- NEW STRING: b,f+2,1,2 (HE)
- NEW STRING: b,f+2,1, d/f+2. Last hit can be delayed to make it guard-break that gives +19
- NEW STRING: b,f+2,3. Can be cancelled into ZEN by holding f
- Auto followup to ZEN 1, 2
- NEW STRING: ZEN 1, 1+2
- Power Stance (d/b+1+2) auto goes into ZEN and gives back health
- NEW MOVE: b+1+3. Kazama-parry
- NEW MOVE: f,f+1+2 (Stonehead throw)
Quick showcases: - Nerfed variant - Mishima-ryu variant - Kazama-ryu variant - Final Round variant