Update: error 126 should be fixed now
Implements Nvidia's Reflex technology to Tekken 8 (allegedly, don't quote me on that), though the game is already optimized input-wise, talking between 8 - 13ms between the game's simulation thread and the actual render call without Reflex but from my testing it seems to reduce input lag and others reported reduction in input lag as well so it's either placebo or the way I calculated the timings between the threads when testing performance is wrong, alternatively the game probably doesn't need Nvidia Reflex and you're better off using something like TekkenOverlay or the Unlock 120fps mod. I don't have an input lag testing rig setup or know anyone who has one so I'm leaving it up to you to find out if it helps, consider this an early alpha test or something. I'll mark this project as a success or a failure based on your reports, I may or may not update it for future game updates
Requirements
VC++ 14 Redistributable
- Any Nvidia GPU that is newer than GeForce 900 Series
- Nvidia Driver 455 or above
Installation
Drag the files to C:\Program Files (x86)\Steam\steamapps\common\TEKKEN 8\Polaris\Binaries\Win64
Uninstalling
Delete dinput8.dll
from C:\Program Files (x86)\Steam\steamapps\common\TEKKEN 8\Polaris\Binaries\Win64
INI Settings
Here's the default INI file:
[NvidiaReflex]
bLowLatencyMode=1
bLowLatencyBoost=1
0 is FALSE, 1 is TRUE
bLowLatencyMode
enables Nvidia Reflex on your GPU, bLowLatencyBoost
tells the driver to use the maximum clock frequency on your GPU even when idling in-game.