The new texture editor was built from scratch using WPF (Windows Presentation Foundation) for the UI and DirectXTK .NET for showing/importing/exporting textures.
The editor supports different formats that weren’t supported with the toolkit texture tool like: BC5 and B8G8R8A8. Support for FloatRGBA will come soon.
Requirements (필요한 준비물)
- Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019
- Microsoft .NET Framework 4.6.2
Troubleshooting (에러 발생시)
The application shows an error message that says “The application could not load dll references.”
You need to unblock the following files: “DirectXTexNetFramework.dll”, “DirectXTexNetImpl.dll”, “Tekken7TextureEditor.exe” and “UETK7.dll” by righting click on them, clicking “Properties” and checking the unblock checkbox.
“The application could not load dll references.” 에러가 발생시 아래의 파일목록 각각 프로그램을 우클릭 – 속성 -> 차단 해제 체크박스를 체크상태로 해주세요. “DirectXTexNetFramework.dll” “DirectXTexNetImpl.dll” “Tekken7TextureEditor.exe” “UETK7.dll”
The tool shows a DirectX error when I try to load a texture.
Please refer to the “Requirements” section.
텍스처 로딩중 DirectX 에러 발생시 Requirements 탭을 확인하여 주시기 바랍니다.