Tekken 7 – General Information
This post contains a brief overview of file prefixes, file name dictionary and character file name initials and other information about Tekken 7.
By
ContentBot
Submitted at January 27, 2021
Asset Prefixes
- SK – Skeleton Mesh
- SKT – Skeleton
- SM – Static Mesh
- BP – Blueprint
- EI – Extra Item (Sets)
- ECI – Effect Item
- ACI – Aura Item
- PA – Physics Asset
- CS – Character Set
- M – MasterShader
- MI – MaterialInstance
- CCI – CustomizeCharacterItem
- CI – Character Item
- T – Texture
Character IDs:
- 0 = Paul
- 1 = Law
- 2 = King
- 3 = Yoshimitsu
- 4 = Hwoarang
- 5 = Xiaoyu
- 6 = Jin
- 7 = Bryan
- 8 = Heihachi
- 9 = Kazyua
- 10 = Steve
- 11 = Jack-7
- 12 = Asuka
- 13 = Devil Jin
- 14 = Feng
- 15 = Lili
- 16 = Dragunov
- 17 = Leo
- 18 = Lars
- 19 = Alisa
- 20 = Claudio
- 21 = Katarina
- 22 = Lucky Chloe
- 23 = Shaheen
- 24 = Josie
- 25 = Gigas
- 26 = Kazumi
- 27 = Devil Kazumi (SPECIAL)
- 28 = Nina
- 29 = Master Raven
- 30 = Lee
- 31 = Bob
- 32 = Akuma
- 33 = Kuma
- 34 = Panda
- 35 = Eddy
- 36 = Eliza (DLC)
- 37 = Miguel
- 38 = Tekken Force Grunt (SPECIAL)
- 39 = Young Kazuya (SPECIAL)
- 40 = Jack-4 (SPECIAL)
- 41 = Young Heihachi (SPECIAL)
- 42 = Test Dummy (SPECIAL)
- 43 = Geese (DLC)
- 44 = Noctis (DLC)
- 45 = Anna (DLC)
- 46 = Lei (DLC)
- 47 = Marduk (DLC)
- 48 = Armor King (DLC)
- 49 = Julia Chang (DLC)
- 50 = Negan (DLC)
- 51 = Zafina (DLC)
- 52 = Ganryu (DLC)
- 53 = Leroy (DLC)
- 54 = Fahkumram (DLC)
- 55 = Kunimitsu (DLC)
- 56 = Lidia (DLC)
Character Names
- AKI – Armor King
- ANN – Anna
- ARB – Shaheen
- ASA – Alisa
- ASK – Asuka
- BOB – Bob
- BRY – Bryan
- BS7 – Devil Kazumi (Boss)
- CRZ – Gigas
- DEK – Practice Dummy
- DNC – Lucky Chloe
- DRA – Dragunov
- DVJ – Devil Jin
- EDD – Eddy
- ELZ – Eliza
- FEN – Feng
- FRV – Master Raven
- GAN – Ganryu
- HEI – Heihachi
- HWO – Hwoarang
- ITA – Claudio
- JA4 – Jack-4
- JA6 – Jack-6
- JAC – Jack-7
- JIN – Jin
- JUL - Julia
- KAZ – Kazuya
- KIN – King
- KNM - Kunimitsu
- KUM – Kuma
- KZM – Kazumi
- LAR – Lars
- LAW – Law
- LEE – Lee
- LEI – Lei
- LEO – Leo
- LIL – Lili
- LTN – Katerina
- MAR – Marduk
- MIG – Miguel
- MRX – Akuma
- MRY – Geese
- MRZ – Noctis
- MUT – Josie
- NIN – Nina
- NSA – Negan
- NSB – Leroy
- NSC – Fahkumram
- NSD – Lidia
- PAN – Panda
- PAU – Paul
- STE – Steve
- XIA – Ling Xiaoyu
- YHE – Young Heihachi
- YKZ – Young Kazuya
- YOS – Yoshimitsu
- ZAK – Tekken Force Soldier
- ZAF - Zafina
Stage File Prefixes
- stg00 – Mishima Dojo
- stg00sty – Story version of Mishima Dojo (Heihachi verus Akuma)
- stg01 – Forgotten Realm
- stg02 – Jungle Outpost
- stg03 – Arctic Snowfall
- stg04 – Twilight Conflict
- stg05 – Dragons Nest
- stg06 – Souq
- stg06sty - Story version of Souq
- stg07 – Devil’s Pit
- stg08 – Mishima Building Elevator
- stg08a – Mishima Building Top
- stg09 – Abandoned Temple
- stg10 – Duomo Di Sirio
- stg11 – Arena
- stg12 – G. Corp Helipad (Day)
- stg12a – G. Corp Helipad (Night)
- stg13 – Undamaged Mishima Dojo (Heihachi versus Kazumi)
- stg13a – Undamaged Mishima Dojo (Kazuya & Heihachi versus Jack-5s)
- stg14 – Brimstone and Fire
- stg15 – Precipice of Fate
- stg16 – Violet Systems
- stg16sty – Violet Systems (Story Mode - Lee versus Alisa)
- stg17 – Deleted stage, includes assets of stgChr_cust
- stg18 – Violet Industries Hallway (Story stage)
- stg19 – Kinder Gym
- stg20 – Infinite Azure
- stg21 – Geometric Plane
- stg22 – Warm Up
- stg23 – Howard Estate
- stg24 – Hammerhead
- stg26 – Jungle Outpost 2
- stg27 – Twilight Conflict 2
- stg28 – Last Day on Earth
- stg29 – Infinite Azure 2
- stg30 – Cave of Enlightenment
- stg31 - Vermilion Gates
- stg32 - Island Paradise
- stg80 – Infinite Azure 2 (PlayStation 4 VR Stage)
- stg81 – Infinite version of Devil’s Pit
- stg90 – Bowling Alley
- stgChr_cust – Customization Stage
- stgChr_view – The color changing part of the Customization stage
- WallStage – Developer test stage
Stage Suffix Names
- stg??_debug – Include debug information used by the developers
- stg??_demo – Can include various files
- stg??_edit – Can include various files
- stg??_effect – Adds effects to a map/stage
- stg??_geom – Main map/stage files that include the geometry/mesh data
- stg??_light – The map/stage light
- stg??_lightstatic – Can include light-information to brighten map/stage
- stg??_mob – Can include various files
- stg??_reload – Include destructible meshes
- stg??_sound – Include sound effects
- stg??_WB - Wall brush
File Locations
Character assets TekkenGame\Content\Characters
Stages TekkenGame\Content\Maps
Stage assets TekkenGame\Content\Stage
UI assets TekkenGame\Content\UI_common
Sound assets TekkenGame\Content\WwiseAudio
Note: Updated files (DLC characters, new stages) will be located outside of TekkenGame when extracted via QuickBMS.
Like: quickbms\out\Characters