Tekken 8 - General Information

This post contains a brief overview of file prefixes, file name dictionary and character file name initials and other information about Tekken 8.

Uploader avatar ContentBot Submitted at July 28, 2023 Updated at February 17, 2024 Modding tekken 8 general information
Tekken 8 - General Information
Tekken 8 - General Information

General Information

As of July 28th, 2023, Tekken 8 CNT uses Unreal Engine 5.1.1 As of October 10th, 2023, Tekken 8 CBT uses Unreal Engine 5.2.1

Important Paths

  • Stages: Content\Stages
  • Character Meshes: Content\Character\Item\model\unique
  • Sounds: Content\WwiseAudio\Media

Asset Prefixes

  • SK – Skeleton Mesh
  • SKT – Skeleton
  • SM – Static Mesh
  • SKB - Skeleton Binary
  • PRB - Proportion Binary
  • BP – Blueprint
  • M – MasterShader
  • MI – MaterialInstance
  • BI - BaseItem
  • BCI - BaseCharacterItem
  • CS – CustomizeSet
  • CI – CustomizeItem
  • ECI - EffectCharacterItem
  • OSD - Item Offset Slot Data
  • CL - CatwalkClothCollisionAsset
  • T – Texture
  • MT - Mana (Component) Texture
  • RT - Render Target
  • DA - Data Asset
  • FC - Float Curve
  • SKCS - SubColorKeySet

Character Texture Subfixes

  • C - (Base) Color
  • add_C - Detail (Base) Color
  • ID - Material ID / Mask
  • N - Normal
  • OBD - Opacity (R), B? (G), Dirt Mask (B)
  • RMA - Roughness (R), Metallic (G), AO (B)
  • add_RMA - Detail Roughness (R), Metallic (G), AO (B)
  • TSE - T? (R), Specular (G), Emissive (B)
  • PC - Patterns / Decals
  • ADI - Alpha (R), Depth (G), I? (B)

Stage Texture Subfixes

  • C - (Base) Color
  • N - Normal
  • U - United / MRA - Metallic (R), Roughness (G), AO (B)
  • E - Emissive

Common Item Abbreviatons

  • ACC - Accessory
  • BDF - Full Body
  • BDU - Upper Body
  • BTM - Lower Body
  • EX? - Extra
  • FAC - Face
  • FAH - Facial Hair
  • GLA - Glasses
  • HAR - Hair
  • HED - Head
  • HEF - Full Head
  • SHO - Shoes

Character IDs

  • 00 = Paul
  • 01 = Marshall Law
  • 02 = King
  • 03 = Yoshimitsu
  • 04 = Howarang
  • 05 = Xiaoyu
  • 06 = Jin
  • 07 = Bryan
  • 08 = Kazuya
  • 09 = Steve
  • 10 = Jack-8
  • 11 = Asuka
  • 12 = Devil Jin
  • 13 = Feng
  • 14 = Lili
  • 15 = Dragunov
  • 16 = Leo
  • 17 = Lars
  • 18 = Alisa
  • 19 = Claudio
  • 20 = Shaheen
  • 21 = Nina
  • 22 = Lee
  • 23 = Kuma
  • 24 = Panda
  • 25 = Zafina
  • 26 = Leeroy
  • 27 = Jun
  • 28 = Reina
  • 29 = Azucena
  • 30 = Victor
  • 31 = Raven
  • 32 = Azazel
  • 116 = Practice Dummy
  • 117 = Angel Jin
  • 118 = True Devil Kazuya
  • 119 = Jack-7
  • 120 = Soldier

Character Abbreviatons

  • AML - Jun
  • ANT - Jin
  • BBN - Raven
  • BSN - Steve
  • CAT - Azucena
  • CCN - Jack-8
  • CHT - Bryan
  • CML - Yoshimitsu
  • CRW - Zafina
  • CTR - Claudio
  • DEK - Practice Dummy
  • DER - Asuka
  • GHP - Leo
  • GOT - Azazel
  • GRF - Paul
  • GRL - Kazuya
  • HMS - Lili
  • HRS - Shaheen
  • JLY - Leroy
  • KAL - Nina
  • KLW - Feng
  • KMD - Dragunov
  • LON - Victor
  • LZD - Lars
  • MNT - Alisa
  • PGN - King
  • PIG - Law
  • RAT - Xiayou
  • RBT - Kuma
  • SNK - Hwoarang
  • SWL - Devil Jin
  • TTR - Panda
  • WLF - Lee
  • XXA - Angel Jin
  • XXB - True Devil Kazuya
  • ZBR - Reina

Stage IDs

  • ST01_Arena - Arna
  • ST02_NeoCity - Urban Square
  • ST03_IslandA - Yakushima
  • STG04_Colosseum - Colosseum
  • ST05_Hangar - Rebel Hangar
  • ST07_FinalBattle - Fallen Destiny
  • ST08_Grassland - Battle field in chapter 10 of the story mode
  • ST09_SpiritWorld - Descent Into Subconscious
  • ST10_Mountains - Sanctum
  • ST11_VolcanicBomb - Into The Stratosphere
  • ST12_InTheMist - Ortiz Farm
  • ST13_River - Celebration On The Seine
  • ST14_Garden - Secluded Training Ground
  • ST15_Penthouse - Elegant Palace
  • ST16_WarZone - Midnight Siege
  • ST90_BeachSide - Tekken Ball Beach
  • STG99_AssetCheck - Developer Stage