UPDATE 4/29/2026 Holding Back during MTS 1,4 or F1+2 goes into KBS B3,2 and MBS 3,2 on hit goes back into MTS and tornados. B3,2~f and MBS 3,2~f cancels into ECD Plus various other changes and bug fixes.
UPDATE 4/24/2026 Life has been lifing for me so I figure I just throw up what I have for now but this is basically what the final version of this mod is gonna be. Of course Ill make a few slight changes here and there and upload the final moves list and proper trailer once I feel everything is complete complete. But for now consider this an early access if you will. To get a "kinda" idea of what changed check out the Sneak Peak video. Enjoy.
UPDATE 7/26/2025
Fixed an inconsistency where the last hit of FF4~3,3+4 and KBS 3,4~3, 3+4 would sometimes whiff when the first hit connects after a long combo. Changed the air reaction on the first hit that should prevent the 2nd hit from whiffing ever again regardless of what combo you use.
Fixed issue where first hit of FF4~3,3+4 or 2nd hit of KBS 3,4~3, 3+4 would not combo correctly on Elisa or other small characters.
Fixed issue where after MTS F1 during an air juggle D3,4 would whiff on Elisa and other smaller characters.
Fixed an oversight where ECD d/db cancel on P2 side was different from P1 side. Now both should cancel on the same frame as intended regardless of side.
Fixed and error with F2,1,2 where the last hit would hit low when it should be a high. Pressing d2 instead would make it hit low so now you have both options.
Fixed issue with CD2 heat dash where it would launch too far after a long combo finish. Now landing follow-ups should be more consistent regardless what combo you use.
Fixed issue where 2nd hit of ECD uf3+4 would whiff when opponent is downed.
Decreased distance of MBS 2 air juggle so landing follow-ups are more consistent.
New String added F2,4
Changed animation on ECD 4
And made frame adjustments on several moves (Nerfs)
UPDATE: 7/24/2025 Movelist updated, as well as made a few more minor changes. New video showcase is also attached. For everything else see movelist text file in zip. Enjoy.
UPDATE: 7/22/2025 Flash Update. Wasn't fully satisfied with the previous 3.5 version. So I switched up a bit. Still in the process of re-working the showcase trailer and movelist. Once those are finished Ill update the file to include them but for now ignore said list and enjoy.
UPDATE: 7/18/2025 Yet another big update with a lot of new content plus many bug and inconsistency fixes. List of updated movelist, what was added, removed, buffed, nerfed, explanations, etc in the readme file of the zip. Enjoy.
UPDATE: 5/8/2025 More balance changes, bug and inconsistency fixes.
- changed the bound animation for d4,1 so that follow-up combos are more consistent and less likely to whiff. (-)
- decreased air pushback on MTS F+3 so follow-ups are more consistent. (-)
- increased recovery on MTS F+3 to off set decreased pushback so follow-ups are limited (↓)
- added u2,4 string. (↑)
- decreased air float on d3,4 after tornado. (↓)
- Increased Startup frame on ECD from MBS. (↓)
- fixed pushbacks on WS3. (-)
- fixed pushbacks on last hit of df3+4,4,4,4,4 string. (-)
- wS2,4,3 now automatically transitions into MBS. (↑↓)
EDIT: 5/10/25....Made a slight oversight while decreasing float on d3,4 messed up float on ws2. Fixed redownload Lol
UPDATE: 4/24/2025 Just some small quality of life and balance changes in regards to move reactions and move properties. Updated the movelist for moves I remembered.
UDATE: 4/20/2025 I present to you the final version (Not the final release) Of one of the most advanced adaptions of Bruce on the planet. As always All moves, changes, future release info, known bugs, and closing statements are provided in the readme text document including in the zip file.
Enjoy.
Note! This moveset mod requires the old version of Kilo's Moveset Extractor in order to work. https://github.com/Kiloutre/TekkenMovesetExtractor/releases