RE-KYOKUSHIN-ED JIN KAZAMA

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Uploaded at October 31, 2026 Updated at October 31, 2026 77 views 5 downloads

RE-KYOKUSHIN-ED JIN KAZAMA

JIN -RE_KYOKUSHIN_ED- GAME VERSION 3.02.02

https://www.youtube.com/watch?v=ZTrqcOE9JDg

IN ORDER TO PLAY WITH THIS MOVESET YOU NEED TKMODLOADER. PASTE THE FOLDER ON: C:\program files (x86)\steam\steamapps\common\TEKKEN 8\Polaris\Content\Binary\Mods\Movesets

if you are missing folders install tkmodloader and tkdata editor. i installed them together.

This mod changes Jin’s moveset. It aims to bring his playstyle back to its roots, both visually and in gameplay, by removing his devil moves and focusing on his Kyokushin karate.

It doesn’t try to recreate the exact moveset of any older Tekken game. Instead, it expands his moveset and playstyle by mixing moves from every version, while also reverting and removing things Tekken 8 added.

It wasn’t made with Tekken 8’s logic or meta in mind, but with how I think Tekken 8 should be. So Heat, Rage Art and Power Crushes are removed from the moveset, and combos are much shorter and more limited.

The mod was made by one person in 2–3 days, so not everything is perfectly polished, but I consider the moveset done. I tried to keep it as balanced as I could. I’ve been maining Jin for over 10 years and I believe I know him well, but I can’t really test it properly on my own, and I’m not going to go over it any more thoroughly for a mod.

the plan is that i will make a mod for each character into a complete roster remake, but its a lot of work, and complicating too. so i am not sure if i will continue or stop at jin since i know him the best.

I hope you enjoy it. Feel free to comment with what you think, and if you run into any problems, let me know.

This is an unofficial fan mod. It is not affiliated with or endorsed by Bandai Namco. Intended for offline use only.

ALL CHANGES FROM DEFAULT T8 JIN

SYSTEM Heat removed (Heat Burst, Heat Smash, Heat engagers, Heat versions of moves). Rage Art removed (still get rage at low health).

STANDING Replaced b+2,1 with T5 b+2,3 (new animations, shorter step, kick knocks sideway). b+1 is now old b+2,1's punch, with longer reach. b+1,3 new string. Moved b+1,2 to Zen u+1,2 to simulate T7 Zen 1+2 (T7 damage and reactions, -13 on block). 1,3 now uses the d/f+3 kick. Old 1,3 moved to 1,d+3. 1,3,d/f+3 performs feint kick after punch. 1,2,1 removed. f+3,1 removed. d/f+1,4 reverted to mid t5 version. 2,1,4 and d/f+1,4 kick are -9 on block, no knockdown on counter hit. d/f+2 replaced with the story mode karate d/f+2 (old d/f+2), -12 on block. d+2 removed (this one felt really good). d+3 replaced with the classic string, d+3,3. d+1 and d+1+2 lost their Power Crush and side switch. Hellsweep follow-up 2 replaced with 3 (story mode karate kick). WR 1,3,2,1,4 gets the story mode karate ender. Tate kick no longer shifts on d/f.

ZEN Zen 1,2 / Zen 2 / Zen 4 / Zen 3+4 replaced with their story mode karate versions. Zen 2 lost its Power Crush. Zen u+1 removed (u+1 is now the old b+1,2). Zen 1+2 no longer shifts on d/f. f+3,3 / f+4 / running 3 can no longer be held forward into Zen. crouch dash from zen was not reverted to the normal crouchdash as i believe its cancel was too easy. (i could revert it at least visually and i probably will on an update of this mod)

ZANSHIN (1+3+4) Omen stance (d/b+1+2) can cancel into Zanshin. (dont confuse it with zen stance. zanshin is 1+3+4) Zanshin 1+3: Added Steve's position change throw, as a nod to T4. Break with 1, no wall splat. Zanshin b+2+4: Zanshin can also be canceled into parry.

Mod
Game TEKKEN 8
Rating General Audience



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