The following table presents an overview of the suffixes used in Tekken 7 and the types of assets associated with each streamed umap:
Suffix Name | Description |
---|---|
debug | Includes debug information used by the developers. |
demo | Mostly used for story mode related changes, though it's used by every stage |
edit | The main UE4 editor map, it's essentially the main umap file that is used in the Unreal Editor to create the level. |
effect | Contains effect assets such as particle effects. |
geom | Main map/stage files that include the geometry/mesh data. |
light | Represents the lighting information for the respective map/stage. |
lightstatic | Usually includes baked lighting data and other light-related information. |
mob | Contains assets related to mobs, such as crowds or pedestrians. |
reload | Contains assets that are intended to be reloaded when the battle restarts while the stage remains the same, such as destructible meshes. |
sound | Contains sound data associated with the respective stage. |
switch | Used to switch between different stages within the game. |
switch_debug | Includes debug information used by the developers related to stage switching. |
WB | Represents wall brush assets utilized within the game. |
The following is an overview of the stage IDs available in Tekken 7. These IDs are used to identify specific stages within the game.
ID | Name | Used Level Streaming Suffixes | Playable | Extra |
---|---|---|---|---|
stg00 | Mishima Dojo | debug demo edit effect geom lightstatic light mob reload sound |
Yes | |
stg00sty | Mishima Dojo (Story Version) | debug demo edit effect geom lightstatic light mob reload sound |
Story Mode Only | |
stg01 | Forgotten Realm | debug demo edit effect geom lightstatic light mob reload sound |
Yes | |
stg02 | Jungle Outpost | debug demo edit effect geom light mob reload sound |
Yes | |
stg03 | Arctic Snowfall | debug demo edit effect geom lightstatic light mob reload sound |
Yes | |
stg04 | Twilight Conflict | debug demo edit effect geom light mob reload sound |
Yes | |
stg05 | Dragon's Nest | debug demo edit effect geom light mob reload sound |
Yes | |
stg06 | Souq | debug demo edit effect geom light mob reload sound |
Yes | |
stg06epi | Story version of Souq | debug demo edit effect geom light mob reload sound |
Story Mode Only | |
stg07 | Devil's Pit | debug demo edit effect geom lightstatic light mob reload sound |
Yes | |
stg08 | Mishima Building Elevator | debug demo edit effect geom light mob reload sound switch switch_debug |
Yes | |
stg08a | Mishima Building Top | debug demo edit effect geom lightstatic light mob reload sound |
Yes | |
stg09 | Abandoned Temple | debug demo edit effect geom light mob reload sound |
Yes | |
stg10 | Duomo Di Sirio | debug demo edit effect geom lightstatic light mob reload sound |
Yes | |
stg11 | Arena | debug demo edit effect geom lightstatic light mob reload sound |
Yes | |
stg12 | G. Corp Helipad (Day) | debug demo edit effect geom light mob reload sound |
Yes | |
stg12a | G. Corp Helipad (Night) | debug demo edit effect geom light mob reload sound |
Yes | |
stg12sty | G. Corp Helipad (Story Version) | debug demo edit effect geom light mob reload sound |
Story Mode Only | |
stg13 | Undamaged Mishima Dojo | debug demo edit effect geom light mob reload sound |
Story Mode Only | Heihachi versus Kazumi |
stg13sty | Undamaged Mishima Dojo | debug demo edit effect geom light mob reload sound |
Story Mode Only | Kazuya & Heihachi versus Jack-5s |
stg14 | Brimstone and Fire | debug demo edit effect geom lightstatic light mob reload sound |
Yes | |
stg15 | Precipice of Fate | debug demo edit effect geom light mob reload sound |
Yes | |
stg16 | Violet Systems | debug demo edit effect geom lightstatic light mob reload sound |
Yes | |
stg16styLee | Violet Systems (Story Mode) | debug demo edit effect geom lightstatic light mob reload sound |
Story Mode Only | Lee versus Alisa |
stg17 | Deleted stage | N/A | No | Deleted stage, appears to be a playable version of stgChr_cust |
stg18 | Violet Industries Hallway (Story Mode) | debug demo edit effect geom lightstatic light mob reload sound |
Story Mode Only | |
stg19 | Kinder Gym | debug demo edit effect geom light mob reload sound |
Yes | |
stg20 | Infinite Azure | debug demo edit effect geom light mob reload sound |
Yes | |
stg21 | Geometric Plane | debug demo edit effect geom light mob reload sound |
Yes | |
stg22 | Warm Up | debug demo edit effect geom light mob reload sound |
Yes | |
stg23 | Howard Estate | debug demo edit effect geom lightstatic light mob reload sound |
Yes | |
stg24 | Hammerhead | debug demo edit effect geom lightstatic light mob reload sound |
Yes | |
stg26 | Jungle Outpost 2 | debug demo edit effect geom light mob reload sound |
Yes | |
stg27 | Twilight Conflict 2 | debug demo edit effect geom light mob reload sound |
Yes | |
stg28 | Last Day on Earth | debug demo edit effect geom light mob reload sound |
Yes | |
stg29 | Infinite Azure 2 | debug demo edit effect geom light mob reload sound |
Yes | |
stg30 | Cave of Enlightenment | debug demo edit effect geom light mob reload sound |
Yes | |
stg31 | Vermilion Gates | debug demo edit effect geom light mob reload sound |
Yes | |
stg32 | Island Paradise | debug demo edit effect geom light mob reload sound WB |
Yes | |
stg80 | Infinite Azure 2 (PlayStation 4 VR Stage) | debug demo edit effect geom light mob reload sound |
PlayStation 4 VR Exclusive | The files only exist in the PS4 version |
stg81 | Infinite version of Devil's Pit | debug demo edit effect geom light mob reload sound |
No | The files only exist in the PS4 version |
stg90 | Bowling Alley | debug demo edit effect geom lightstatic light mob reload sound |
Bowling Gamemode | |
stgChr_cust | Customization Stage | debug demo edit effect geom light mob reload sound |
Customization | |
stgChr_view | The color changing part of the Customization stage | debug demo edit effect geom light mob reload sound |
Customization | |
WallStage | Developer test stage | debug demo edit effect geom light mob reload sound |
No |