The following table presents an overview of the suffixes used in Tekken 7 and the types of assets associated with each streamed umap:
| Suffix Name | Description |
|---|---|
| debug | Includes debug information used by the developers. |
| demo | Mostly used for story mode related changes, though it's used by every stage |
| edit | The main UE4 editor map, it's essentially the main umap file that is used in the Unreal Editor to create the level. |
| effect | Contains effect assets such as particle effects. |
| geom | Main map/stage files that include the geometry/mesh data. |
| light | Represents the lighting information for the respective map/stage. |
| lightstatic | Usually includes baked lighting data and other light-related information. |
| mob | Contains assets related to mobs, such as crowds or pedestrians. |
| reload | Contains assets that are intended to be reloaded when the battle restarts while the stage remains the same, such as destructible meshes. |
| sound | Contains sound data associated with the respective stage. |
| switch | Used to switch between different stages within the game. |
| switch_debug | Includes debug information used by the developers related to stage switching. |
| WB | Represents wall brush assets utilized within the game. |
The following is an overview of the stage IDs available in Tekken 7. These IDs are used to identify specific stages within the game.
| ID | Name | Used Level Streaming Suffixes | Playable | Extra |
|---|---|---|---|---|
| stg00 | Mishima Dojo | debugdemoediteffectgeomlightstaticlightmobreloadsound |
Yes | |
| stg00sty | Mishima Dojo (Story Version) | debugdemoediteffectgeomlightstaticlightmobreloadsound |
Story Mode Only | |
| stg01 | Forgotten Realm | debugdemoediteffectgeomlightstaticlightmobreloadsound |
Yes | |
| stg02 | Jungle Outpost | debugdemoediteffectgeomlightmobreloadsound |
Yes | |
| stg03 | Arctic Snowfall | debugdemoediteffectgeomlightstaticlightmobreloadsound |
Yes | |
| stg04 | Twilight Conflict | debugdemoediteffectgeomlightmobreloadsound |
Yes | |
| stg05 | Dragon's Nest | debugdemoediteffectgeomlightmobreloadsound |
Yes | |
| stg06 | Souq | debugdemoediteffectgeomlightmobreloadsound |
Yes | |
| stg06epi | Story version of Souq | debugdemoediteffectgeomlightmobreloadsound |
Story Mode Only | |
| stg07 | Devil's Pit | debugdemoediteffectgeomlightstaticlightmobreloadsound |
Yes | |
| stg08 | Mishima Building Elevator | debugdemoediteffectgeomlightmobreloadsoundswitchswitch_debug |
Yes | |
| stg08a | Mishima Building Top | debugdemoediteffectgeomlightstaticlightmobreloadsound |
Yes | |
| stg09 | Abandoned Temple | debugdemoediteffectgeomlightmobreloadsound |
Yes | |
| stg10 | Duomo Di Sirio | debugdemoediteffectgeomlightstaticlightmobreloadsound |
Yes | |
| stg11 | Arena | debugdemoediteffectgeomlightstaticlightmobreloadsound |
Yes | |
| stg12 | G. Corp Helipad (Day) | debugdemoediteffectgeomlightmobreloadsound |
Yes | |
| stg12a | G. Corp Helipad (Night) | debugdemoediteffectgeomlightmobreloadsound |
Yes | |
| stg12sty | G. Corp Helipad (Story Version) | debugdemoediteffectgeomlightmobreloadsound |
Story Mode Only | |
| stg13 | Undamaged Mishima Dojo | debugdemoediteffectgeomlightmobreloadsound |
Story Mode Only | Heihachi versus Kazumi |
| stg13sty | Undamaged Mishima Dojo | debugdemoediteffectgeomlightmobreloadsound |
Story Mode Only | Kazuya & Heihachi versus Jack-5s |
| stg14 | Brimstone and Fire | debugdemoediteffectgeomlightstaticlightmobreloadsound |
Yes | |
| stg15 | Precipice of Fate | debugdemoediteffectgeomlightmobreloadsound |
Yes | |
| stg16 | Violet Systems | debugdemoediteffectgeomlightstaticlightmobreloadsound |
Yes | |
| stg16styLee | Violet Systems (Story Mode) | debugdemoediteffectgeomlightstaticlightmobreloadsound |
Story Mode Only | Lee versus Alisa |
| stg17 | Deleted stage | N/A | No | Deleted stage, appears to be a playable version of stgChr_cust |
| stg18 | Violet Industries Hallway (Story Mode) | debugdemoediteffectgeomlightstaticlightmobreloadsound |
Story Mode Only | |
| stg19 | Kinder Gym | debugdemoediteffectgeomlightmobreloadsound |
Yes | |
| stg20 | Infinite Azure | debugdemoediteffectgeomlightmobreloadsound |
Yes | |
| stg21 | Geometric Plane | debugdemoediteffectgeomlightmobreloadsound |
Yes | |
| stg22 | Warm Up | debugdemoediteffectgeomlightmobreloadsound |
Yes | |
| stg23 | Howard Estate | debugdemoediteffectgeomlightstaticlightmobreloadsound |
Yes | |
| stg24 | Hammerhead | debugdemoediteffectgeomlightstaticlightmobreloadsound |
Yes | |
| stg26 | Jungle Outpost 2 | debugdemoediteffectgeomlightmobreloadsound |
Yes | |
| stg27 | Twilight Conflict 2 | debugdemoediteffectgeomlightmobreloadsound |
Yes | |
| stg28 | Last Day on Earth | debugdemoediteffectgeomlightmobreloadsound |
Yes | |
| stg29 | Infinite Azure 2 | debugdemoediteffectgeomlightmobreloadsound |
Yes | |
| stg30 | Cave of Enlightenment | debugdemoediteffectgeomlightmobreloadsound |
Yes | |
| stg31 | Vermilion Gates | debugdemoediteffectgeomlightmobreloadsound |
Yes | |
| stg32 | Island Paradise | debugdemoediteffectgeomlightmobreloadsoundWB |
Yes | |
| stg80 | Infinite Azure 2 (PlayStation 4 VR Stage) | debugdemoediteffectgeomlightmobreloadsound |
PlayStation 4 VR Exclusive | The files only exist in the PS4 version |
| stg81 | Infinite version of Devil's Pit | debugdemoediteffectgeomlightmobreloadsound |
No | The files only exist in the PS4 version |
| stg90 | Bowling Alley | debugdemoediteffectgeomlightstaticlightmobreloadsound |
Bowling Gamemode | |
| stgChr_cust | Customization Stage | debugdemoediteffectgeomlightmobreloadsound |
Customization | |
| stgChr_view | The color changing part of the Customization stage | debugdemoediteffectgeomlightmobreloadsound |
Customization | |
| WallStage | Developer test stage | debugdemoediteffectgeomlightmobreloadsound |
No |