Asset swapping is the process of swapping asset A with asset B. This is useful when you want to replace one character's item with a different character item. For example: Swapping Jin's 1P upper with Kazuya's jacket upper so that Jin will have Kazuya's jacket instead of his default 1P.
UassetRenamer is a command-line tool that allows you to swap Unreal Engine 4 (UE4) uasset files for Tekken 7. This documentation provides instructions on how to use UassetRenamer to perform asset swapping and file path replacement within an asset.
To use UassetRenamer, follow these steps:
This method is used to swap a complete asset with another asset. The original asset will be replaced by a new asset that retains the name of the original but contains the data from the new asset. To perform this operation:
This method allows you to replace a specific file path within an asset. Follow these steps:
UassetRenamer can also be used via the command line. Here is the syntax:
UassetRenamer [reference file] [file to change id of]
The tool expects two arguments:
[reference file]
: This is the path to the reference file, which serves as a template for the new filename.[file to change id of]
: This is the path to the file that needs to be renamed.By specifying these arguments, you can process the files using UassetRenamer for the renaming operation.
Example:
UassetRenamer C:\Assets\ReferenceAsset.uasset C:\Assets\AssetToRename.uasset
This command will use ReferenceAsset.uasset
as a template and rename AssetToRename.uasset
accordingly.