Cancel Extra Data

Cancel Extra Data

These are 4-byte bit-flags that dictate additional properties for cancels. You should refer to the tab of the same name in the spreadsheet. Each moveset has around 50-60 of these values. These flags can do many things at once. Some of the additional properties include

  • Retaining the height for airborne moves like Clive's jumping attacks
  • Retaining the frame number when transitioning from Move A to Move B
  • Shaving off starting frames of the next move
  • Playing the next move animation backwards
  • Track to one or both side as the cancel happens
  • Play both action & reaction animations on the characters (used in throws)

Some example scenarios are mentioned here