The Dialogue Manager is a new system introduced in Tekken 8 to control character dialogue and facial animations during interactions with specific opponents. It standardizes how intro and win pose animations are handled, giving each character:
These animations are triggered via the Extra Move Property using the following properties:
0x877B — Triggers facial animation0x87F8 — Triggers a voice clipEach entry in the Dialogue Manager consists of:
Type — Specifies the context (Intro, Outro, or Fate Intro)Cinematic ID — Identifies the specific animation sequenceRequirements — List of Conditions that must be met for the dialogue to triggerVoiceclip ID — Encrypted or transformed identifier for the voice lineFacial Animation ID — Index of the facial animationEach character has three standardized intros and three win poses. These are defined using the Type and Cinematic ID fields:
TYPE CINEMATIC ID DESCRIPTION
0 N Nth Intro (values: 0–2)
1 N Nth Outro (values: 0–2)
2 XY Fate Intro:
X = Segment (0–2)
Y = Player (0) or Opponent (1)
Type = 0, Cinematic ID = 0 → 1st IntroType = 1, Cinematic ID = 0 → 1st OutroType = 2, Cinematic ID = 10 → Fate Intro, Segment 1, Player animationType = 2, Cinematic ID = 21 → Fate Intro, Segment 2, Opponent animationFate intros involve multiple segments (X = 0–2), and both characters have animations playing simultaneously. Y = 0 means it's the player’s animation; Y = 1 means it’s the opponent’s.
Note: A voiceclip having a value of 0x88E3EE99 seems to mean silence or "NO VOICECLIP"
TYPE CINEMATIC_ID VOICECLIP FACIAL_ANIM_ID REQUIREMENTS
Intro 1 0x9DC0A576 114 Episode Pre-fight, Opponent: RAVEN
Intro 2 0x4AB13EA2 115 Episode Pre-fight, Opponent: YOSHIMITSU
Outro 1 0xCA9173D2 117 Episode Post-fight, Opponent: AZUCENA
Intro 0 0x12DDC46D 124 None
Intro 1 0x07442268 125 None
Intro 2 0x06FFE5A7 116 Condition 804:1, Opponent: KAZUYA
Intro 2 0xBA7FFD01 126 None
Outro 0 0x8A5135E2 128 None
Outro 1 0x783B6486 118 Opponent: AZUCENA
Outro 1 0x733B937A 129 None
Outro 2 0xFCC3BECE 130 None
// Fate Intro – Chapter 10 Story Battle
Fate 0 0x88E3EE99 131 Story Fight: Chapter 10 Battle 4
Fate 1 0x1013D932 119 Story Fight: Chapter 10 Battle 4
Fate 10 0x84216BBB 120 Story Fight: Chapter 10 Battle 4
Fate 11 0x88E3EE99 134 Story Fight: Chapter 10 Battle 4
Fate 20 0x17B414F3 135 Story Fight: Chapter 10 Battle 4
Fate 21 0xC5688173 136 Story Fight: Chapter 10 Battle 4
// Fate Intro – Leo vs Azucena
Fate 0 0x88E3EE99 131 Controlled Character: LEO, Opponent: AZUCENA
Fate 1 0x3D3B53E8 132 Controlled Character: LEO, Player: AZUCENA
Fate 10 0x66DDD077 133 Controlled Character: LEO, Opponent: AZUCENA
Fate 11 0x88E3EE99 134 Controlled Character: LEO, Player: AZUCENA
Fate 20 0x17B414F3 135 Controlled Character: LEO, Opponent: AZUCENA
Fate 21 0xC5688173 136 Controlled Character: LEO, Player: AZUCENA
struct tk_dialogue {
uint16_t type; // 0 = Intro, 1 = Outro, 2 = Fate Intro
uint16_t cinematic_id;
uint32_t _0x4; // Unused/reserved
tk_requirement* requirements;
uint32_t voiceclip; // Encrypted/converted voiceclip ID
uint32_t facial_anim_idx; // Index of facial animation
};