Anything that involves an animation is categorized as a "Move." This includes intros, win poses, attacks, taunts, throws, reactions to throws, Rage Arts, Heat Smashes, real-time story mode cutscenes, and stage transition animations. Each and every one of these is considered a "Move."
animationanimation plus hitbox, hurtbox, active frames, hit conditions and cancels makes up a moveMove
├─ Cancels
│ ├─ Cancel 1
│ │ ├─ Group Cancels
│ │ │ ├─ Group Cancel 1
│ │ │ ├─ Group Cancel 2
│ │ │ └─ Group Cancel 3
│ │ ├─ List of Requirements
│ │ └─ Cancel Extradata
│ ├─ Cancel 2
│ │ ├─ Input Sequence
│ │ │ ├─ Input 1
│ │ │ ├─ Input 2
│ │ │ └─ Input 3
│ │ ├─ List of Requirements
│ │ └─ Cancel Extradata
│ └─ Cancel 3
│ ├─ List of Requirements
│ └─ Cancel Extradata
├─ Hit Conditions
│ ├─ Hit Condition 1
│ │ ├─ List of Requirements
│ │ └─ List of Reactions
│ │ └─ Pushback
│ │ └─ Pushback Extradata
│ └─ Hit Condition 2
├─ Voice Clips
│ ├─ Voiceclip 1
│ │ ├─ Folder ID
│ │ └─ Voice ID
│ └─ Voiceclip 2
│ ├─ Folder ID
│ └─ Voice ID
├─ Extra Move Properties
│ ├─ Property 1
│ │ ├─ List of Requirements
│ │ ├─ Property ID
│ │ └─ Frame: 0x4XXX (constant execution)
│ ├─ Property 2
│ │ ├─ List of Requirements
│ │ ├─ Property ID
│ │ └─ Frame: 0x8XXXX (instant execution)
│ ├─ Property 3
│ │ ├─ List of Requirements
│ │ └─ Property ID (Can invoke a Throw Camera resource)
│ │ └─ Throw
│ │ └─ Throw Extradata
│ ├─ Property 4
│ │ ├─ List of Requirements
│ │ └─ Property ID (Can invoke a Projectile resouce)
│ │ └─ Projectile
│ └─ Property 5
│ ├─ List of Requirements
│ └─ Property ID (Can invoke a Dialogue resource)
│ └─ Dialogue
├─ Move Start Properties
│ ├─ Start Property 1
│ │ ├─ List of Requirements
│ │ └─ Property ID
│ └─ Start Property 2
│ ├─ List of Requirements
│ └─ Property ID
├─ Move End Properties
│ ├─ End Property 1
│ │ ├─ List of Requirements
│ │ └─ Property ID
│ └─ End Property 2
│ ├─ List of Requirements
│ └─ Property ID
└─ Move Hitbox
├─ Hitbox 1
├─ Hitbox 2
├─ Hitbox 3
├─ Hitbox 4
├─ Hitbox 5
├─ Hitbox 6
├─ Hitbox 7
└─ Hitbox 8